Six meters run your Sim: hunger, energy, fun, social, hygiene, bladder. Each falls at its own rate per in-game hour, and a new Sim does not start full. Let one reach zero and the moodlets turn.
Decay and the fastest fixes
| Need | Falls | Starts at | Quickest actions |
|---|---|---|---|
| ๐ Hunger | 5.5/hr | 80 | ๐ฅ The Sunday Brunch, ๐ฝ๏ธ The Transcorp Buffet, ๐ฒ Native Soup Buffet |
| โก Energy | 4/hr | 85 | ๐ Sleep like Oba, ๐๏ธ Sleep in a Serviced Suite, ๐๏ธ Sleep in a Deluxe Room |
| ๐ Fun | 4.5/hr | 70 | ๐ Shut Down the Club, ๐ Take Over Quilox for the Night, ๐ Take Over Hustle & Bustle for the Night |
| ๐ฌ Social | 3/hr | 60 | ๐ Shut Down the Club, ๐ Take Over Quilox for the Night, ๐ Take Over Hustle & Bustle for the Night |
| ๐ซง Hygiene | 3.5/hr | 75 | ๐ซง Soak in the Jacuzzi, ๐ Relaxing Soak, ๐ฟ Shower |
| ๐ฝ Bladder | 7/hr | 70 | ๐ฝ Use Toilet, ๐ฝ Use the Cell Toilet |
The starting figure is what a new Sim begins with before traits. Decay is per in-game hour and traits can scale it up or down.
Questions
How many needs are there?
Six.
How fast do they fall?
Each has its own rate per in-game hour, listed above.
What happens at zero?
Bad moodlets. Sapa and sickness follow, and some actions become blocked.